Freyna_DEM0N

Afterglow Sword

Sniper Rifle Ultimate

Feature

It was made to commemorate Neil Neldor, the legendary sniper nicknamed the Nightmare Reaper. A specialized sniper rifle that uses particularly lethal bullets.

Nightmare Reaper

Unique Ability Level 4

  • Aiming at a target engages Lock-On.
  • Lock-On automatically aims at the target's Weak Point.
  • Attacking an enemy's Weak Point in Lock-On grants increased Firearm ATK and Weak Point Damage.
Aim Hold Time0.5s
Firearm ATK Increase Amount458.0%
Weak Point DMG Increase300.0%

Stat Info (Level 100)

Firearm ATK114,206
Fire Rate66
Weak Point Damage2.76
Effective Range (Drop-off start)5,500
Effective Range (Drop-off end)8,500
ATK Drop-off Modifier0.6
Max Range15,000
Hip Fire Accuracy44.444
Aimed Shot Accuracy100
Rounds per Magazine12
Reload Time2.5
Sprint Speed800
Movement Speed500
Movement Speed While Firing320
Movement Speed While Aiming230
Crush10
Penetration100
Firearm Critical Hit Rate50
Firearm Critical Hit Damage2
Attribute Status Effect Trigger Rate33.33
Multi-Hit Damage0.1

Albion Cavalry Gun

Machine Gun Ultimate

Feature

An enhanced version of the machine gun once used by the Albion Special Cavalry. It has been modified to improve mobility.

Cavalry

Unique Ability Level 4

On hit, inflicts Mark on the enemy. On hitting an enemy inflicted with Mark, increases Critical Hit Rate and applies this buff to the attack. Each Critical Hit ricochets to the nearby enemy with the highest remaining HP ratio, Stunning the enemies hit by the ricochet. Continued fire grants the Horseshoe effect.

On hitting an enemy inflicted with Mark
Firearm Critical Hit Rate33
Ricochet Applied Target3
Additional DamageFirearm Damage × 39.0%
Stun Duration4s
Horseshoe Firing DurationEvery 0.1s
Max Stacks10
Movement Speed When Not Aiming50
Movement Speed per Stack while Firing50
Movement Speed While Aiming50
Movement Speed per Stack while Aiming50

Stat Info (Level 100)

Firearm ATK13,469
Chill ATK8,217
Fire Rate451
Weak Point Damage1
Effective Range (Drop-off start)4,500
Effective Range (Drop-off end)7,500
ATK Drop-off Modifier0.6
Max Range15,000
Hip Fire Accuracy72.222
Aimed Shot Accuracy77.777
Rounds per Magazine75
Reload Time2.5
Sprint Speed800
Movement Speed400
Movement Speed While Firing220
Movement Speed While Aiming130
Crush10
Firearm Critical Hit Rate7
Firearm Critical Hit Damage1.25
Attribute Status Effect Trigger Rate5.88
Multi-Hit Damage0.45

Ancient Knight

Assault Rifle Ultimate

Feature

An assault rifle used by the early Descendants during the onset of the Apocalypse, created by modifying holy relics guarded by the Knights of Humanity into the form of a firearm.

Descending Judgment

Unique Ability Level 4

When reloading in midair, grants Float. When multi-hit triggers in midair, grants Atonement. Float and Atonement are removed when touching the ground.

Float
Effective Range (Drop-off start)130.0%
Effective Range (Drop-off end)130.0%
HP Recovery Chance on Hit10.0%
Health Recovery Amount2.0%
Atonement
Max Stacks10
Multi-Hit Damage Increase7.7
Multi-Hit Damage Increase per Stack7.7

Stat Info (Level 100)

Firearm ATK16,318
Fire ATK5,875
Fire Rate521
Weak Point Damage1
Effective Range (Drop-off start)3,300
Effective Range (Drop-off end)5,800
ATK Drop-off Modifier0.4
Max Range15,000
Hip Fire Accuracy88.888
Aimed Shot Accuracy91.111
Rounds per Magazine27
Reload Time1.8
Sprint Speed800
Movement Speed525
Movement Speed While Firing345
Movement Speed While Aiming255
Pierce10
Firearm Critical Hit Rate3
Firearm Critical Hit Damage1.2
Attribute Status Effect Trigger Rate4.35
Multi-Hit Damage0.54

A-TAMS

Sniper Rifle Ultimate

Feature

A powerful anti-materiel sniper rifle that condenses the user's Arche to accelerate bullets.

Electronic Arche Infusion

Unique Ability Level 4

When aiming, continuously consumes MP to infuse Arche and fill the gauge. When firing, deals increased damage based on the charge of the gauge.

Basic Information
MP Cost-0.5 MP per 0.1s
Max Gauge100%
Gauge Increase5% per 0.1s
Additional Max DamageFirearm Damage × 260.0%

Stat Info (Level 100)

Firearm ATK228,622
Fire Rate52
Weak Point Damage1.65
Effective Range (Drop-off start)5,500
Effective Range (Drop-off end)8,500
ATK Drop-off Modifier0.6
Max Range15,000
Hip Fire Accuracy27.777
Aimed Shot Accuracy100
Rounds per Magazine3
Reload Time2
Sprint Speed800
Movement Speed400
Movement Speed While Firing220
Movement Speed While Aiming130
Crush10
Penetration100
Firearm Critical Hit Rate50
Firearm Critical Hit Damage1.5
Attribute Status Effect Trigger Rate33.33
Multi-Hit Damage0.1

Blue Beetle

Scout Rifle Ultimate

Feature

The Arche Reactor was developed for applying the newest technologies and is proof of Albion's technological prowess. It is loaded with a special device that aids in battle through Arche Efflux.

Arcane Wave

Unique Ability Level 4

When using a Fusion skill, grants self the unique ability Arcane Energy with a set chance. When using a Singular skill, grants self the unique ability Purification with a set chance.

Arcane Energy
Trigger Rate100.0%
Duration10s
Skill Critical Hit Rate115.0%
Purification
Trigger Rate100.0%
Duration1s
Remove Debuff100%

Stat Info (Level 100)

Firearm ATK29,468
Electric ATK26,816
Fire Rate200
Weak Point Damage3.93
Effective Range (Drop-off start)3,500
Effective Range (Drop-off end)6,500
ATK Drop-off Modifier0.6
Max Range15,000
Hip Fire Accuracy72.222
Aimed Shot Accuracy100
Rounds per Magazine16
Reload Time2
Sprint Speed800
Movement Speed520
Movement Speed While Firing340
Movement Speed While Aiming250
Crush10
Firearm Critical Hit Rate25
Firearm Critical Hit Damage1.8
Attribute Status Effect Trigger Rate12.5
Multi-Hit Damage0.1

Clairvoyance

Beam Rifle Ultimate

Feature

A special weapon crafted with the Colossus Stunning Beauty's components and the Eye of Judgement. The beam it emits when fired applies many additional effects.

The Thing Beyond

Unique Ability Level 4

Hitting an enemy with a Stage 2 Beam inflicts Void Gaze on the target. Hitting an enemy with a Stage 3 Beam inflicts Appalled Calling on the target. This effect is considered to be the same effect as Frostbite in some modes.

Void Gaze
Duration2s
Chill Resistance-40.0%
Appalled Calling
Duration2s
Chill Resistance-40.0%
Action Speed-90.0%

Stat Info (Level 100)

Firearm ATK13,362
Chill ATK13,362
Fire Rate400
Weak Point Damage1.45
ATK Drop-off Modifier1
Max Range3,500
Hip Fire Accuracy98.888
Aimed Shot Accuracy100
Rounds per Magazine40
Reload Time2.2
Sprint Speed800
Movement Speed600
Movement Speed While Firing420
Movement Speed While Aiming330
Pierce10
Firearm Critical Hit Rate20
Firearm Critical Hit Damage2
Attribute Status Effect Trigger Rate6.67
Multi-Hit Damage0.51

Deus Ex Manus

Power Melee Weapon Ultimate

Feature

A melee weapon with a built-in Vibration Energy Collector that can store intense kinetic energy. When attacking, it can release all the stored vibration energy in a single burst.

Liberation

Unique Ability Level 4

On successful Normal attack, grants the unique effects Liberation and Resistance to self. Pressing the Special Attack button while Liberation is active removes Liberation, and strikes down forward with the weapon to damage to all enemies within range. Increases Damage as the number of Liberation stacks increase.

Basic Information
DamageMelee Weapon Damage × 256.0%
Liberation
DurationNo limit
Max Stacks4
Damage per StackMelee Weapon Damage × 80.0%
Resistance
Duration3s
Decreases Incoming DMG-10.5%

Stat Info (Level 100)

Melee Weapon ATK238,152
Melee Weapon Chill ATK21,556
Attack Speed0.68
Melee Weapon Critical Hit Rate50
Melee Weapon Critical Hit Damage2
Additional Attack Damage0.1
Additional Damage Multiplier vs. Legion of Breach Commanders1.5
Melee Weapon Piercing Rate0.02
Melee Weapon Min. Piercing Rate0.7
Crush10
Max Melee Weapon Attack Range Multiplier2
Movement Speed580
Sprint Speed1,040
Max Block Gauge300
Start Block Gauge Cost10
Maintain Block Gauge Cost2.2
Block Gauge Recovery Start Time2.75
Block Gauge Recovery Amount40
Block Efficiency0.5
Attribute Status Effect Trigger Rate25

Divine Punishment

Assault Rifle Ultimate

Feature

A firearm the Magisters reverse engineered from a weapon they procured from the Order of Truth. Its Arcane power, not yet fully understood even by the Magisters, can help tremendously in battle.

Prayer

Unique Ability Level 4

Granting a buff to allies excluding yourself will grant the unique effect Meditation to yourself. Recovering an ally's (HP/Shield/MP/Custom Resources), excluding yourself, will grant the unique effect Praise to yourself. Inflicting a debuff on an enemy will grant the unique effect Glory to yourself.

Meditation
Duration15s
Max Stacks7
DEF10.0%
DEF per Stack10.0%
Praise
Duration15s
Max Stacks12
Skill Cooldown Modifier-2.0%
Skill Cooldown Modifier per Stack-2.0%
Glory
Duration30s
Max Stacks25
Firearm ATK1.4%
Firearm ATK per Stack1.4%

Stat Info (Level 100)

Firearm ATK10,624
Fire ATK9,031
Fire Rate705
Weak Point Damage1.56
Effective Range (Drop-off start)3,000
Effective Range (Drop-off end)5,500
ATK Drop-off Modifier0.4
Max Range15,000
Hip Fire Accuracy80
Aimed Shot Accuracy88.888
Rounds per Magazine35
Reload Time1.55
Sprint Speed800
Movement Speed580
Movement Speed While Firing400
Movement Speed While Aiming310
Pierce10
Firearm Critical Hit Rate10
Firearm Critical Hit Damage1.7
Attribute Status Effect Trigger Rate3.85
Multi-Hit Damage0.9

Enduring Legacy

Machine Gun Ultimate

Feature

A firearm that was reverse engineered from a weapon seized by Vulgus during the apocalypse. After many improvements, it can counter many different attributes. It is particularly effective when used for the Fire Arche ability.

Craftsmanship

Unique Ability Level 4

On hitting an enemy, increase Status Effect Trigger Rate corresponding to the element (Fire/Chill/Electric/Toxic) and inflicts the unique ability Quenching to the target enemy. On hitting a Burned enemy, increase Firearm ATK and apply this buff to the attack.

On hit
Attribute Status Effect Trigger Rate6
Quenching
Duration0.4s
Max Stacks50
Fire Resistance-5.0%
Fire Resistance per Stack-0.8%
On hitting an enemy inflicted with BurnFirearm ATK +11.0%

Stat Info (Level 100)

Firearm ATK13,155
Fire ATK6,578
Fire Rate571
Weak Point Damage1.85
Effective Range (Drop-off start)4,000
Effective Range (Drop-off end)7,000
ATK Drop-off Modifier0.55
Max Range15,000
Hip Fire Accuracy61.111
Aimed Shot Accuracy66.666
Rounds per Magazine115
Reload Time2.7
Sprint Speed800
Movement Speed450
Movement Speed While Firing270
Movement Speed While Aiming180
Crush10
Firearm Critical Hit Rate20
Firearm Critical Hit Damage2.3
Attribute Status Effect Trigger Rate4.76
Multi-Hit Damage0.1

ERASER

Scout Rifle Ultimate

Feature

A firearm developed by the Red Arms Medical Corps that can discharge special enzymes to remove organic matter from the battlefield.

Erase

Unique Ability Level

On hitting an enemy, grants Analyze. Analyze converts to Degrade at max stacks. While Degrade is active, firing creates Degrading Enzymes at the hit location. Enemies hit by Degrading Enzymes are inflicted with Corrosion and suffer weakened Adaptive Defense.

Analyze
Acquired on Enemy Hit1
Acquired on Enemy Kill3
Max Stacks15
Degrading Enzyme
RangeRadius 8.0m
Duration10s
Continuous Damage Interval1s
DamageFirearm Damage × 23.1%
Corrosion
Duration5s
Toxic Weapon Resistance-20.0%

Stat Info (Level 100)

Firearm ATK29,303
Toxic ATK16,117
Fire Rate240
Weak Point Damage3.55
Effective Range (Drop-off start)4,200
Effective Range (Drop-off end)7,200
ATK Drop-off Modifier0.6
Max Range15,000
Hip Fire Accuracy83.333
Aimed Shot Accuracy92.222
Rounds per Magazine18
Reload Time2.2
Sprint Speed800
Movement Speed530
Movement Speed While Firing350
Movement Speed While Aiming260
Crush10
Firearm Critical Hit Rate18
Firearm Critical Hit Damage1.3
Attribute Status Effect Trigger Rate8.33
Multi-Hit Damage0.34

EXCAVA

Assault Rifle Ultimate

Feature

A powerful composite rifle that gathers power generated by an electronic firing mechanism to fire voltage-accelerated energy grenades.

Voltage Accel Energy Grenade Launcher

Unique Ability Level 4

Hitting an enemy grants the unique effect Voltage Charge. When Voltage Charge reaches max stacks, it changes to the unique effect Energy Grenade. While Energy Grenade is active, fires an Energy Grenade when shooting while aiming, which deals increased damage based on the number of stacks. Hitting an enemy with the Energy Grenade inflicts Voltage Accumulation.

Voltage Charge
Duration5s
Max Stacks15
Energy Grenade
DurationNo limit
Max Stacks3
Firearm Critical Hit Rate5
Firearm Critical Hit Rate per Stack5
While aiming
Additional DamageFirearm DMG × Number of Stacks × 220.0%
Ammo Cost per shot-4
Voltage Accumulation
Duration5s
Max Stacks3
Electric Resistance-3.0%
Electric Resistance per Stack-3.5%

Stat Info (Level 100)

Firearm ATK14,937
Electric ATK12,249
Fire Rate588
Weak Point Damage1.4
Effective Range (Drop-off start)3,000
Effective Range (Drop-off end)5,500
ATK Drop-off Modifier0.4
Max Range15,000
Hip Fire Accuracy86.666
Aimed Shot Accuracy90
Rounds per Magazine36
Reload Time2
Sprint Speed800
Movement Speed525
Movement Speed While Firing345
Movement Speed While Aiming255
Pierce10
Firearm Critical Hit Rate3
Firearm Critical Hit Damage1.2
Attribute Status Effect Trigger Rate4.35
Multi-Hit Damage0.38

Executor

Shotgun Ultimate

Feature

A weapon created after researching the weapons and components of the intercepted Colossus Executioner. The higher the user's Hit Rate, the better this weapon will perform.

Impending Judgement

Unique Ability Level 4

On hitting the enemy with all bullets, grants the unique ability Executor's Exaltation. At the highest stage, increases Weak Point Damage on hit and inflicts Electrocution on the target enemy.

Executor's Exaltation
Duration5s
Max Stacks3
Accuracy10.0%
Accuracy per Stack5.0%
Firearm Critical Hit Rate33
Firearm Critical Hit Rate per Stack33
Firearm Critical Hit Damage30.0
Firearm Critical Hit DMG per Stack30.0
Fire Rate-0.05s
Fire Rate per Stack-0.05s
Weak Point Damage at Max Stacks20.0%
Electrocution
Duration4s
Damage Interval0.5s
Additional DamageFirearm Damage × 100.0%
DEF-3.0%

Stat Info (Level 100)

Firearm ATK7,722
Fire Rate109
Shell Capacity15
Weak Point Damage1
Effective Range (Drop-off start)900
Effective Range (Drop-off end)2,200
ATK Drop-off Modifier0.1
Max Range15,000
Hip Fire Accuracy38.888
Aimed Shot Accuracy55.555
Rounds per Magazine14
Reload Time1.85
Sprint Speed800
Movement Speed530
Movement Speed While Firing350
Movement Speed While Aiming260
Burst10
Firearm Critical Hit Rate1
Firearm Critical Hit Damage1.1
Attribute Status Effect Trigger Rate1.33
Multi-Hit Damage0.1

Exterminator

Launcher Ultimate

Feature

A multiple Rocket Launcher with special Explosive Rounds that can penetrate heavy armor. Its built-in, optimal auto-aiming system scans and targets heavily armored enemies, then fires rockets.

Exterminate!

Unique Ability Level

When holding aim, automatically designates targets on the screen. When firing, fires Explosive Rounds at the targeted enemies. Explosive Rounds deal Additional Damage to special units such as the Razor Claw's Carapace Hull and the Steel Pincer's Armored Carapace, and have a more powerful effect on Cluster Sacs, Cluster Tunnels, and Assault Ships.

Basic Information
Number of Targets6
Targeting Time0.05s
RangeRadius 5.0m
Explosive Rounds
DamageFirearm Damage × 43.8%
Razor Claw's Carapace Hull, Steel Pincer's Armored Carapace — Additional DamageFirearm Damage × 65.7%
Cluster Sac, Cluster Tunnel, and Assault Ship — Additional DamageFirearm Damage × 1051.2%

Stat Info (Level 100)

Explosive ATK168,776
Fire ATK138,397
Fire Rate50
Explosion ATK Drop-off Range0.2
Weak Point Damage1
Max Range15,000
Hip Fire Accuracy98.888
Aimed Shot Accuracy100
Rounds per Magazine6
Reload Time2
Sprint Speed800
Movement Speed450
Movement Speed While Firing270
Movement Speed While Aiming180
Pierce10
Firearm Critical Hit Rate20
Firearm Critical Hit Damage1.25
Attribute Status Effect Trigger Rate33.33
Launcher Explosion Radius500
Multi-Hit Damage0.1

Fallen Hope

Assault Rifle Ultimate

Feature

A firearm with a poison effect so potent it can crush all the enemy's remaining hope. Fortunately, it does not affect the wielder.

Perdition

Unique Ability Level 4

Using a Toxic skill grants Toxin Aggregation to self. While Toxin Aggregation is active, using a Ground DoT type skill grants Toxin Discharge to self. While Toxin Discharge is active, hitting an enemy has a chance to activate Perdition on the target, dealing additional damage and inflicting Poison on enemies within range. While Toxin Discharge is active, defeating an enemy has a chance to cause them to Explode, to deal additional damage and inflict Poison on nearby enemies. The additional damage of Perdition increases proportionally to the combined stacks of Poison and Toxin Discharge inflicted on the target.

Basic Information
Hip Fire Accuracy-20.0%
Aimed Shot Accuracy-20.0%
Toxin Aggregation
Duration15s
Firearm ATK65.0%
Attribute Status Effect Trigger Rate20%
Toxin Discharge
Duration15s
Max Stacks5
Toxic Skill Power19.0%
Toxic Skill Power per Stack19.0%
Perdition
Trigger Rate40.0%
Damage RangeRadius 4.0m
DamageFirearm Damage × 390.0%
Damage Increase per Poison StackFirearm Damage × 140.0%
Max Poison Stacks4
Damage Increase per Toxin Discharge StackFirearm Damage × 70.0%
Explosion
Trigger Rate50.0%
Damage RangeRadius 4.0m
DamageFirearm Damage × 80.0%
Poison
Duration5s
Damage Interval0.5s
Additional DamageFirearm Damage × 15.0%

Stat Info (Level 100)

Firearm ATK12,813
Toxic ATK12,429
Fire Rate600
Weak Point Damage1.2
Effective Range (Drop-off start)3,500
Effective Range (Drop-off end)6,000
ATK Drop-off Modifier0.4
Max Range15,000
Hip Fire Accuracy83.333
Aimed Shot Accuracy88.888
Rounds per Magazine35
Reload Time1.7
Sprint Speed800
Movement Speed550
Movement Speed While Firing370
Movement Speed While Aiming280
Pierce10
Firearm Critical Hit Rate12
Firearm Critical Hit Damage1.7
Attribute Status Effect Trigger Rate4.55
Multi-Hit Damage1

FrostWatcher

Scout Rifle Ultimate

Feature

A scout rifle that fires specialized cold bullets. When shooting at an enemy from a distance, the coolant freezes completely, maximizing the Chill effect.

Subzero Watcher

Unique Ability Level

On landing a Critical Hit on an enemy at a certain distance, the unique ability Cold Surveillance is applied to the target. Hitting the Weak Point of an enemy at a certain distance grants self the unique effect Subzero Sensation. Defeating an enemy grants self the unique effect Chill Synchronization. While Chill Synchronization is active, ignores the Movement Speed reduction by Hailey's Cold Fury.

Cold Surveillance
Trigger Rate100.0%
Trigger Distance12.5m or more
Duration7s
Max Stacks3
Chill Resistance-10.0%
Chill Resistance per Stack-5.0%
Subzero Sensation
Trigger Rate30.0%
Trigger Distance12.5m or more
Duration7s
Chill Skill Power32.0%
Chill Synchronization
Duration3s

Stat Info (Level 100)

Firearm ATK45,777
Chill ATK22,889
Fire Rate230
Weak Point Damage2.81
Effective Range (Drop-off start)4,000
Effective Range (Drop-off end)7,000
ATK Drop-off Modifier0.6
Max Range15,000
Hip Fire Accuracy83.333
Aimed Shot Accuracy92.222
Rounds per Magazine21
Reload Time2.15
Sprint Speed800
Movement Speed530
Movement Speed While Firing350
Movement Speed While Aiming260
Crush10
Firearm Critical Hit Rate6
Firearm Critical Hit Damage1.8
Attribute Status Effect Trigger Rate8.33
Multi-Hit Damage0.34

Greg's Reversed Fate

Tactical Rifle Ultimate

Feature

The firearm once used by the Vulgus Commander Greg.

Shaping Destiny

Unique Ability Level

On hitting an enemy, grants Ready to Bombard. At max stacks of Ready to Bombard, hitting an enemy unleashes Bombardment around the enemy's location. Bombardment is affected by Multi-Hit. If hit multiple times by Bombardment within the triggered number of Bombardment, reduced damage is dealt. Defeating an enemy with Bombardment grants Enhanced Bombardment. Enhanced Bombardment increases the range, number of strikes, and additional damage of Bombardment.

Ready to Bombard
Duration10s
Max Stacks10
Bombardment
Damage RangeRadius 5.0m
Bombardment Count3
Additional DamageFirearm Damage × 100.0%
Damage Reduction per Overlapping Hit15.0%
Max Damage Reduction50.0%
Enhanced Bombardment
Duration60s
Max Stacks5
Bombardment Range IncreaseRadius 0.5m
Bombardment Additional Damage IncreaseFirearm Damage × 160.0%

Stat Info (Level 100)

Firearm ATK15,614
Fire ATK11,399
Fire Rate342
Weak Point Damage2
Effective Range (Drop-off start)3,500
Effective Range (Drop-off end)6,500
ATK Drop-off Modifier0.4
Max Range15,000
Hip Fire Accuracy77.777
Aimed Shot Accuracy86.666
Rounds per Magazine30
Reload Time1.4
Sprint Speed800
Movement Speed540
Movement Speed While Firing360
Movement Speed While Aiming270
Burst10
Firearm Critical Hit Rate20
Firearm Critical Hit Damage2
Attribute Status Effect Trigger Rate7.14
Multi-Hit Damage0.68

Hammer and Anvil

Shotgun Ultimate

Feature

A multi-barreled composite combat shotgun with two firing modes. With the Smoothbore Barrel that fires Kuiper Shells and the Rifled Barrel that fires Gyrojet Explosive Rounds, this is a weapon that can deal with enemies in a wide variety of situations.

Multiple Barrels

Unique Ability Level

Whenever you press the Aim button, the weapon's barrel changes instead of aiming.

Smoothbore Barrel: Hammer
EffectFires Kuiper Shells from the Smoothbore Barrel at the top of the gun.
Rifled Barrel: Anvil
EffectFires Gyrojet Explosive Rounds from the Rifled Barrel at the bottom of the gun.
NoteGyrojet Explosive Rounds last for a certain duration, and when detonated in mid-air, deal more damage in front and release Kuiper Shells at the detonated location.
AdditionalInflicts Speed Reduction on enemies hit by the explosion from the Gyrojet Explosive Rounds.
When Changing Modes
Fire Rate0.5%
Hip Fire Accuracy-80.0%
Kuiper Shells Attack50.0%
Effective Range (Drop-off start)100.0%
Effective Range (Drop-off end)100.0%
Gyrojet Explosive Rounds
Duration0.3s
Explodes upon Contact
RangeRadius 5.0m
DamageFirearm Damage × 25.0%
Explodes in Mid-air
RangeRadius 5.0m
DamageFirearm Damage × 100.0%
Speed Reduction
Duration5s
Action Speed-30.0%

Stat Info (Level 100)

Firearm ATK13,423
Electric ATK1,343
Fire Rate133
Shell Capacity12
Weak Point Damage1
Effective Range (Drop-off start)900
Effective Range (Drop-off end)2,200
ATK Drop-off Modifier0.1
Max Range15,000
Hip Fire Accuracy33.333
Rounds per Magazine6
Reload Time1.55
Sprint Speed800
Movement Speed480
Movement Speed While Firing300
Burst10
Firearm Critical Hit Rate1
Firearm Critical Hit Damage1.1
Attribute Status Effect Trigger Rate8.33
Multi-Hit Damage0.09

Hive Master

Tactical Rifle Ultimate

Feature

This unique firearm, composed of organic materials, fires insects at enemies to attack. This weapon serves both as a nest, housing the colony and a means to control the insects.

Colony Domination

Unique Ability Level

On hitting an enemy, grants Incubate to self. At max Incubate stacks, removes Incubate and grants Incubation Complete to self. While Incubation Complete is active, hitting an enemy removes Incubation Complete, inflicts Attach Bug on the target, and grants Refill Culture to self. While Attach Bug is active, the Shock Bug attached to the target fires beams at nearby enemies at regular intervals to deal damage. While Attach Bug is active, hitting a target reduces the Shock Bug beam firing interval and triggers a Discharge that inflicts damage and Stun on all enemies within range. The damage dealt by the Shock Bug beam firing and the triggering of a Discharge increases proportionally to the applied targets.

Incubate
Duration10s
Max Stacks10
Incubation Complete
DurationNo limit
Attach Bug
Duration10s
Shock Bug Beam
DamageFirearm Damage × 389.0%
Applied Target5
Damage Increase per entity123.0%
Surrounding Enemy Detection RangeRadius 15.0m
Firing Interval5s
Minimum Firing Interval0.2s
On hitting an enemy inflicted with Attach Bug
Reduce Firing Interval0.5s
Discharge
DamageFirearm Damage × 2038.0%
RangeRadius 15.0m
Applied Target5
Damage Increase per entity123.0%
Trigger Condition20 times
Stun
Duration2.5s
Refill Culture
Toxic ATK10.0%
Duration10s

Stat Info (Level 100)

Firearm ATK10,824
Toxic ATK7,092
Fire Rate600
Weak Point Damage2.2
Effective Range (Drop-off start)3,200
Effective Range (Drop-off end)6,200
ATK Drop-off Modifier0.4
Max Range15,000
Hip Fire Accuracy83.333
Aimed Shot Accuracy88.888
Rounds per Magazine50
Reload Time1.4
Sprint Speed800
Movement Speed550
Movement Speed While Firing380
Movement Speed While Aiming290
Burst10
Firearm Critical Hit Rate20
Firearm Critical Hit Damage1.2
Attribute Status Effect Trigger Rate4.6
Multi-Hit Damage0.65

Hypernova

Balanced Melee Weapon Ultimate

Feature

One of a new type of melee weapons knowns as a Photon Slasher, it attacks enemies using high-temperature plasma particles.

Supernova Explosion

Unique Ability Level

When the Special Attack button is pressed, throws the weapon to deal damage to all enemies within range. The thrown weapon creates an Antimatter Field at its landing point and inflicts Towed on all enemies within range. When pressing the Special Attack button again after throwing the weapon, retrieves the weapon to deal damage to all enemies within range. On retrieval, the Antimatter Field dissipates and causes a Supernova Explosion to deal damage to all enemies within range. While the Antimatter Field is active, Special Attack Gauge is continuously consumed. Increases Supernova Explosion damage based on the Special Attack Gauge consumed.

Basic Information
DamageMelee Weapon Damage × 63.3%
Range5.0m × 5.0m
Antimatter Field
DamageMelee Weapon Damage × 19.0%
Damage Interval0.5s
RangeRadius 10.0m
Supernova Explosion
DamageMelee Weapon Damage × 190.1%
RangeRadius 10.0m
Max Damage Increase273.4%
Special Attack Gauge
Consumed when Used-60
Consumed when Maintained-0.8

Stat Info (Level 100)

Melee Weapon ATK217,774
Melee Weapon Chill ATK119,772
Attack Speed0.353
Melee Weapon Critical Hit Rate42
Melee Weapon Critical Hit Damage1.7
Additional Attack Damage0.12
Additional Damage Multiplier vs. Legion of Darkness Elites1.5
Melee Weapon Piercing Rate0.05
Melee Weapon Min. Piercing Rate0.5
Burst10
Max Melee Weapon Attack Range Multiplier2
Movement Speed630
Sprint Speed1,040
Max Block Gauge200
Start Block Gauge Cost8
Maintain Block Gauge Cost1.8
Block Gauge Recovery Start Time3
Block Gauge Recovery Amount40
Block Efficiency0.4
Max Special Attack Gauge200
Special Attack Gauge Recovery Start Time3.5
Special Attack Gauge Recovery Amount30
Attribute Status Effect Trigger Rate15

King's Guard Lance

Beam Rifle Ultimate

Feature

A weapon that effectively strikes a wide range of enemies with the energy provided by the mysterious red jewel.

Guardian

Unique Ability Level

Aiming activates Preview Mode. Canceling aiming, deactivates Preview Mode. When firing while aiming, deploys up to 3 units of the unique ability Guardian Lance on the terrain and consumes a set amount of ammo upon deployment. The deployed Guardian Lances last for a set amount of time, and each Guardian Lance deals damage to nearby enemies at fixed intervals. Each time a deployed Guardian Lance is hit, its duration and range are slightly increased.

Guardian Lance
Ammo Cost upon installation-5
Duration20s
Duration Increase upon hit6s
Max Duration40s
DamageFirearm Damage × 0.405%
Damage IntervalSame as Equipped Weapon
Damage RangeRadius 5.0m
Damage Range Increase upon hitRadius 1.0m
Max Damage RangeRadius 10.0m

Stat Info (Level 100)

Firearm ATK7,839
Chill ATK2,587
Fire Rate645
Weak Point Damage1.25
ATK Drop-off Modifier1
Max Range3,000
Hip Fire Accuracy98.888
Aimed Shot Accuracy100
Rounds per Magazine45
Reload Time2.099
Sprint Speed800
Movement Speed500
Movement Speed While Firing320
Movement Speed While Aiming230
Pierce10
Firearm Critical Hit Rate11
Firearm Critical Hit Damage1.7
Attribute Status Effect Trigger Rate5
Multi-Hit Damage0.29

Malevolent

Hand Cannon Ultimate

Feature

A special projectile launcher used by Vulgus Commanders that has been modified for human use. It was designed to inflict horrific injuries on as many targets as possible.

Malicious Pain

Unique Ability Level

On hitting an enemy, creates a Bladed Cog. Bladed Cog bounces between multiple enemies to deal damage. On hitting Weak Points, creates additional Bladed Cogs.

Bladed Cog
Created on hit×3
Created on Weak Point hit×4
Max Bounces5 times
DamageFirearm Damage × 24.0%

Stat Info (Level 100)

Firearm ATK46,349
Toxic ATK19,467
Fire Rate176
Weak Point Damage2.5
Effective Range (Drop-off start)2,500
Effective Range (Drop-off end)4,500
ATK Drop-off Modifier0.4
Max Range15,000
Hip Fire Accuracy88.888
Aimed Shot Accuracy91.111
Rounds per Magazine9
Reload Time1.65
Sprint Speed800
Movement Speed610
Movement Speed While Firing460
Movement Speed While Aiming360
Burst10
Firearm Critical Hit Rate1
Firearm Critical Hit Damage1
Attribute Status Effect Trigger Rate12.5
Multi-Hit Damage0.2

Nazeistra's Devotion

Hand Cannon Ultimate

Feature

A weapon appropriate for a Descendant skilled in marksmanship and in targeting the enemy's weak points. A Descendant with strong marksmanship will be able to utilize its high performance potential.

Fanaticism

Unique Ability Level

On hitting a Weak Point, inflicts Fanaticism on the target and nearby enemies, and has a chance to inflict Charmed. Inflicting Fanaticism on an enemy grants Devotion to self. The number of Devotion stacks granted increases with the number of enemies inflicted with Fanaticism. Hitting an ally consumes additional bullets and supplies bullets to the hit ally.

Fanaticism
Duration10s
DEF-10.0%
Devotion
Duration15s
Max Stacks10
Firearm ATK6.0%
Firearm ATK per Stack7.0%
Charm
Trigger Rate50.0%
Applied Target7
Duration3s
Movement Speed Reduction-60.0%
On hitting an ally
Additional Bullet Consumption2
RoundsImpact Rounds
Supplied Bullets12
Cooldown Against Same Target20s

Stat Info (Level 100)

Firearm ATK38,461
Toxic ATK19,231
Fire Rate150
Weak Point Damage5.19
Effective Range (Drop-off start)2,500
Effective Range (Drop-off end)4,500
ATK Drop-off Modifier0.4
Max Range15,000
Hip Fire Accuracy92.222
Aimed Shot Accuracy94.444
Rounds per Magazine8
Reload Time1.5
Sprint Speed800
Movement Speed525
Movement Speed While Firing345
Movement Speed While Aiming255
Burst10
Firearm Critical Hit Rate45
Firearm Critical Hit Damage2.25
Attribute Status Effect Trigger Rate16.67
Multi-Hit Damage0.1

Peace Maker

Hand Cannon Ultimate

Feature

A Handgun that fires high-powered bullets from a unique cross-shaped magazine, and employes over-voltage to unleash a barrage of bullets.

Surging Peace

Unique Ability Level

When using a Dimension or Fusion skill, grants the unique ability Single Reload for Peace. When Single Reload for Peace is at Max Stacks, shooting while aiming rapidly fires all loaded rounds.

Single Reload for Peace
Trigger Rate100.0%
Duration15s
Max Stacks5
Skill Cost0.0%
Non-Attribute Skill Power5.0%
Non-Attribute Skill Power per Stack9.5%
When aiming while at max stacks — Fire Rate0.11

Basic Information

Recoil10.0%

Stat Info (Level 100)

Firearm ATK32,471
Fire Rate133
Weak Point Damage4.86
Effective Range (Drop-off start)2,500
Effective Range (Drop-off end)4,500
ATK Drop-off Modifier0.4
Max Range15,000
Hip Fire Accuracy91.111
Aimed Shot Accuracy93.333
Rounds per Magazine8
Reload Time1.35
Sprint Speed800
Movement Speed630
Movement Speed While Firing480
Movement Speed While Aiming380
Burst10
Firearm Critical Hit Rate50
Firearm Critical Hit Damage2.5
Attribute Status Effect Trigger Rate16.67
Multi-Hit Damage0.1

Perforator

Hand Cannon Ultimate

Feature

The first weapon to utilize Explosive Scanners, which analyze enemy weaknesses to help you strike them.

Detect

Unique Ability Level

Critical Hits or hits on a Weak Point spawn Explosive Scanners. Explosive Scanners explode on contact with the terrain or enemies and inflict Detect on enemies within the explosion range.

Explosive Scanner
Amount Spawned per Critical Hitx5
Amount Spawned per Weak Point Attackx1
RangeRadius 5.0m
DamageFirearm Damage x 65.0%
Detect
Duration10s
On hitting an enemy inflicted with Detect — Weak Point Damage10.0%

Stat Info (Level 100)

Firearm ATK67,092
Fire Rate100
Weak Point Damage5.5
Effective Range (Drop-off start)2,000
Effective Range (Drop-off end)4,000
ATK Drop-off Modifier0.4
Max Range15,000
Hip Fire Accuracy55.555
Aimed Shot Accuracy94.444
Rounds per Magazine6
Reload Time1.6
Sprint Speed800
Movement Speed600
Movement Speed While Firing420
Movement Speed While Aiming230
Burst10
Firearm Critical Hit Rate20
Firearm Critical Hit Damage2
Attribute Status Effect Trigger Rate20
Multi-Hit Damage0.1

Piercing Light

Sniper Rifle Ultimate

Feature

As the first firearm to apply an energy polymer, it has the ability to eliminate an enemy's Enhanced Effect.

Purification of Light

Unique Ability Level

On hitting a Weak Point, inflicts Dispel on the enemy with a set chance. When two or more enemies are hit by a single shot, there is a high chance to land a Critical Hit on the enemies while also increasing Critical Hit Damage and applying this buff to the attack.

Basic Information

Penetration340.0%

Dispel

Trigger Rate100.0%
Duration1s
Remove Buff100%

Upon piercing two or more targets

Firearm Critical Hit RateFixed 100%
Firearm Critical Hit Damage6.0%

Stat Info (Level 100)

Firearm ATK193,437
Chill ATK81,244
Fire Rate48
Weak Point Damage2.75
Effective Range (Drop-off start)5,500
Effective Range (Drop-off end)8,500
ATK Drop-off Modifier0.6
Max Range15,000
Hip Fire Accuracy19.999
Aimed Shot Accuracy100
Rounds per Magazine11
Reload Time2.6
Sprint Speed800
Movement Speed400
Movement Speed While Firing220
Movement Speed While Aiming130
Crush10
Penetration120
Firearm Critical Hit Rate40
Firearm Critical Hit Damage1.2
Attribute Status Effect Trigger Rate33.33
Multi-Hit Damage0.74

Python

Submachine Gun Ultimate

Feature

A specialized submachine gun invented to strategically utilize toxic Arche.

Python Instinct

Unique Ability Level

On hitting a Weak Point, inflicts the unique ability Prey on the target enemy.

Prey
Duration2s
Max Stacks28
Non-Attribute Resistance-2.0%
Toxin Resistance-3.6%
Non-Attribute Resistance per Stack-1.0%
Toxin Resistance per Stack-1.3%

Stat Info (Level 100)

Firearm ATK11,908
Toxic ATK7,503
Fire Rate923
Weak Point Damage2
Effective Range (Drop-off start)2,300
Effective Range (Drop-off end)4,300
ATK Drop-off Modifier0.3
Max Range15,000
Hip Fire Accuracy61.111
Aimed Shot Accuracy85.555
Rounds per Magazine30
Reload Time1.5
Sprint Speed800
Movement Speed600
Movement Speed While Firing520
Movement Speed While Aiming520
Burst10
Firearm Critical Hit Rate5
Firearm Critical Hit Damage1.3
Attribute Status Effect Trigger Rate3.45
Multi-Hit Damage0.44

Restored Relic

Launcher Ultimate

Feature

A weapon that demonstrates at least a small portion of the overwhelming technical prowess of the Ancestors. It has a built-in function that fires guided rounds.

Ancient Technique

Unique Ability Level

Fires a Guided Round with a set chance. Guided Rounds explode to create Cluster Rounds. Cluster Rounds track to nearby enemies. On hitting an enemy with a Guided Round, inflicts Ancient Fire to the target enemy with a set chance.

Guided Round
Trigger Rate100.0%
Cluster Rounds
Amount Spawnedx8
Burst DMGFirearm Damage x 2.0%
Explosion Damage RangeRadius 1.0m
Ancient Fire
Trigger Rate25.0%
Duration3s
Damage Interval1s
Additional DamageFirearm Damage x 40.0%

Stat Info (Level 100)

Explosive ATK109,813
Fire ATK87,851
Fire Rate60
Explosion ATK Drop-off Range0.1
Weak Point Damage1
Max Range15,000
Hip Fire Accuracy98.888
Aimed Shot Accuracy100
Rounds per Magazine12
Reload Time2.5
Sprint Speed800
Movement Speed450
Movement Speed While Firing270
Movement Speed While Aiming180
Pierce10
Firearm Critical Hit Rate20
Firearm Critical Hit Damage1.2
Attribute Status Effect Trigger Rate33.33
Launcher Explosion Radius830
Multi-Hit Damage0.58

Secret Garden

Tactical Rifle Ultimate

Feature

A weapon seemingly imbued with a beautiful garden. The precisely designed features provide the user with buffs or debuffs the enemy.

Gardener

Unique Ability Level

When using a Dimension skill, recovers Custom Resource with a set chance. When using a Tech skill, grants the unique ability Pest Control with a set chance.

Upon using a Dimension skill
Trigger Rate39.0%
Custom Resource Recovery10%
Pest Control
Trigger Rate50.0%
Duration10s
Max Stacks3
Firearm ATK5.0%
Skill Power5.0%
Firearm ATK per Stack16.0%
Skill Power per Stack16.0%

Stat Info (Level 100)

Firearm ATK10,534
Fire Rate480
Weak Point Damage1.77
Effective Range (Drop-off start)3,200
Effective Range (Drop-off end)6,200
ATK Drop-off Modifier0.4
Max Range15,000
Hip Fire Accuracy82.222
Aimed Shot Accuracy87.777
Rounds per Magazine48
Reload Time1.6
Sprint Speed800
Movement Speed540
Movement Speed While Firing360
Movement Speed While Aiming270
Burst10
Firearm Critical Hit Rate50
Firearm Critical Hit Damage2.25
Attribute Status Effect Trigger Rate5
Multi-Hit Damage0.1

Shadow

Balanced Melee Weapon Ultimate

Feature

This melee weapon was developed by reverse-engineering weapons seized from the Vulgus. Its resemblance to a weapon used by a Descendant in the distant past was the inspiration for its name, Shadow.

Shadow Slash

Unique Ability Level

When the Special Attack button is pressed, charges the Weapon with energy, then dashes forward to deal damage and inflict Tow on all enemies within range using Shadow Dash. After dashing, swings the Weapon repeatedly to use Shadow Slash. On hit with Shadow Dash and Shadow Slash triggers additional attacks. As energy charges, increases Damage and Dash Distance.

Move DistanceMax 20.0m
Max Damage Increase50%
Shadow Dash
DamageMelee Weapon Damage x 172.6%
Range4.0m X 4.0m
Shadow Slash
DamageMelee Weapon Damage x 172.6%
Range3.0m X 3.0m
Special Attack Gauge
Consumed when Used-60

Stat Info (Level 100)

Melee Weapon ATK410,454
Melee Weapon Toxic ATK205,228
Attack Speed0.565
Melee Weapon Critical Hit Rate5
Melee Weapon Critical Hit Damage1.1
Additional Attack Damage1
Additional Damage Multiplier vs. Legion of Immortality Elites1.5
Melee Weapon Piercing Rate0.04
Melee Weapon Min. Piercing Rate0.5
Pierce10
Max Melee Weapon Attack Range Multiplier2
Movement Speed600
Sprint Speed1,040
Max Block Gauge200
Start Block Gauge Cost10
Maintain Block Gauge Cost1.5
Block Gauge Recovery Start Time2
Block Gauge Recovery Amount40
Block Efficiency0.35
Max Special Attack Gauge200
Special Attack Gauge Recovery Start Time3
Special Attack Gauge Recovery Amount35
Attribute Status Effect Trigger Rate20

Sigvore's Proof

Launcher Ultimate

Feature

A weapon that came about when a single Descendant succeeded in duplicating a launcher developed by the Vulgus Sigvore. The built-in Sticky Bomb causes an even bigger explosion.

Mad Bomber

Unique Ability Level

Fires a Sticky Bomb when shooting while aiming. The launched bomb will automatically detonate after a certain period of time after sticking to an enemy. When aim is canceled, all attached bombs will detonate at the same time, regardless of whether the countdown has been completed. Increases damage dealt by the Sticky Bombs based on the number of Sticky Bombs attached. Upon detonation, Sticky Bombs will inflict Burn on damaged enemies.

Basic Information

Rounds per Magazine-2

Sticky Bomb

Detonation Time7s
Damage Increase per Bomb5.0%
Max Stacksx500.0

Burn

Duration3s
Damage Interval1s
Max Stacks8
Additional DamageFirearm Damage x 10.0%
Additional DMG per StackFirearm Damage x 13.0%

Stat Info (Level 100)

Explosive ATK87,476
Toxic ATK27,993
Fire Rate80
Explosion ATK Drop-off Range0.3
Weak Point Damage1
Max Range15,000
Hip Fire Accuracy98.888
Aimed Shot Accuracy100
Rounds per Magazine10
Reload Time2.8
Sprint Speed800
Movement Speed450
Movement Speed While Firing270
Movement Speed While Aiming180
Pierce10
Firearm Critical Hit Rate35
Firearm Critical Hit Damage1.5
Attribute Status Effect Trigger Rate25
Launcher Explosion Radius510
Multi-Hit Damage0.1

Smithereens

Shotgun Ultimate

Feature

This weapon was named so because even the Colossi and Vulgus are said to have been smashed to smithereens by the gun's owner. The closer it is to its target, the more powerful it is.

Fearlessness

Unique Ability Level

On hitting the enemy with all fired bullets, increases the Firearm Critical Hit Rate and Firearm Critical Hit Damage of the attack. Upon landing a Critical Hit on an enemy, grants the Firearm's unique ability Amplification.

On landing all bullets
Firearm Critical Hit RateFixed 100%
Firearm Critical Hit Damage10.0
Amplification
Duration2s
Shell Capacity4

Stat Info (Level 100)

Firearm ATK14,562
Fire Rate150
Shell Capacity10
Weak Point Damage1
Effective Range (Drop-off start)700
Effective Range (Drop-off end)2,000
ATK Drop-off Modifier0.1
Max Range15,000
Hip Fire Accuracy16.666
Aimed Shot Accuracy31.111
Rounds per Magazine15
Reload Time1.6
Sprint Speed800
Movement Speed500
Movement Speed While Firing320
Movement Speed While Aiming230
Burst10
Firearm Critical Hit Rate1
Firearm Critical Hit Damage1.1
Attribute Status Effect Trigger Rate1.67
Multi-Hit Damage0.1

The Final Masterpiece

Handgun Ultimate

Feature

An artistic firearm that provides many buffs to the user befitting the masterpiece that it is. Like other works of art, it can provide unexpected joy to the user.

Masterpiece

Unique Ability Level

Reloading randomly grants one of four Unique Ability effects, which changes in the following order while the effect is active. Exploding Ecstasy causes a Fire Burst at the hit location. Restrained Dispassion causes a Frosty Burst at the hit location and inflicts Frostbite. Pulsing Shock inflicts an Electric shock on nearby targets. Endless Indulgence spawns a Puddle of Indulgence at the hit location and inflicts Poison.

Exploding Ecstasy
Trigger Rate50.0%
RangeRadius 5.0m
DamageFirearm Damage x 160.0%
Restrained Dispassion
Trigger Rate50.0%
RangeRadius 5.0m
DamageFirearm Damage x 145.0%
Frostbite
Duration0.8s
Pulsing Shock
Trigger Rate50.0%
Applied Target2
DamageFirearm Damage x 145.0%
Endless Indulgence
Trigger Rate50.0%
Puddle of Indulgence
Duration10s
Damage Interval1s
RangeRadius 5.0m
DamageFirearm Damage x 9.0%
Poison
Duration5s
Damage Interval0.5s
DamageFirearm Damage x 21.0%

Stat Info (Level 100)

Firearm ATK11,164
Chill ATK9,936
Fire Rate500
Weak Point Damage2.11
Effective Range (Drop-off start)1,500
Effective Range (Drop-off end)3,500
ATK Drop-off Modifier0.3
Max Range15,000
Hip Fire Accuracy72.222
Aimed Shot Accuracy77.777
Rounds per Magazine20
Reload Time1.1
Sprint Speed800
Movement Speed650
Movement Speed While Firing650
Movement Speed While Aiming650
Pierce10
Firearm Critical Hit Rate20
Firearm Critical Hit Damage2
Attribute Status Effect Trigger Rate5.26
Multi-Hit Damage0.1

The Last Dagger

Handgun Ultimate

Feature

A handgun with the specialized ability to defy expectations each time it fires its Ultimatum at the enemy.

Ultimatum

Unique Ability Level

When hitting an enemy, grants the Unique Abilities Patience and Lethal Dagger. Patience is reset on reload at max stacks, and grants Strike. Strike consumes all rounds, and fires Enhanced Rounds. When Strike is removed, grants Steps.

Lethal Dagger
Duration15s
Max Stacks30
Firearm Critical Hit Rate2.2
Firearm Critical Hit Rate per Stack2.2
Patience
Duration15s
Max Stacks30
Strike
Consumed BulletsAll Reloaded Bullets
Firearm ATK Increase AmountFirearm ATK x Rounds per Magazine x 116.0%
Steps
Duration30s
Movement Speed Increase Amount15.0%

Stat Info (Level 100)

Firearm ATK14,095
Fire Rate600
Weak Point Damage1.6
Effective Range (Drop-off start)1,800
Effective Range (Drop-off end)3,800
ATK Drop-off Modifier0.3
Max Range15,000
Hip Fire Accuracy86.666
Aimed Shot Accuracy94.444
Rounds per Magazine12
Reload Time1.2
Sprint Speed800
Movement Speed630
Movement Speed While Firing630
Movement Speed While Aiming630
Pierce10
Firearm Critical Hit Rate12
Firearm Critical Hit Damage2
Attribute Status Effect Trigger Rate8.33
Multi-Hit Damage0.06

Thunder Cage

Submachine Gun Ultimate

Feature

A firearm that emits an electric shockwave that creates the appearance of thunder being directed at the enemy.

Overcharge

Unique Ability Level

On hitting a target with a firearm, inflicts Quick Charge. Hitting a target with a firearm inflicted with Quick Charge procs Electric Shockwave, to deal damage and inflict Overcharge on nearby targets. Defeating a target with a firearm inflicted with Quick Charge, Electric Shockwave, or Thunder creates Electric Shockwave, to deal damage and inflict Overcharge on nearby targets. Hitting a target inflicted with Overcharge with Electric Shockwave hits the target with Thunder, to deal damage and inflict Electrocution.

Electric Shockwave
Trigger Rate30.0%
Applied Target8
DamageFirearm Damage x 265.0%
Surrounding Enemy Detection RangeRadius 20.0m
Fast Charging
Duration15s
Thunder
DamageFirearm Damage x 615.0%
Overcharge
Duration15s
Electrocution
Duration3s
Damage Interval0.5s
DamageFirearm Damage x 50.0%

Stat Info (Level 100)

Firearm ATK11,055
Electric ATK9,176
Fire Rate666
Weak Point Damage1.2
Effective Range (Drop-off start)2,300
Effective Range (Drop-off end)4,300
ATK Drop-off Modifier0.3
Max Range15,000
Hip Fire Accuracy83.333
Aimed Shot Accuracy88.888
Rounds per Magazine26
Reload Time1.4
Sprint Speed800
Movement Speed600
Movement Speed While Firing600
Movement Speed While Aiming600
Burst10
Firearm Critical Hit Rate20
Firearm Critical Hit Damage2
Attribute Status Effect Trigger Rate4
Multi-Hit Damage0.1

Truly Deadly Arson

Beam Rifle Ultimate

Feature

A super-heated flamethrower crafted using a Pyromaniac's core and armor. It is said to be Blair's favorite weapon since it was made using parts of his nemesis.

Double Tap, Double Check

Unique Ability Level

On hitting an enemy, inflicts Void Fire. When Burn is inflicted on top of Void Fire, it explodes to deal damage, then transforms Burn to the more powerful, Inferno. Inferno nullifies Void Fire.

Only Fire ATK applies to this weapon. Other Attribute ATKs are converted to Fire ATK at a certain ratio.

Using a Fire skill, grants Heat Stacking. Heat Stacking: converts to Combustion when dealing damage with a Continuous Damage type skill.

Basic Information

Penetration80000

Conversion to Fire ATK

Attribute ATK Conversion Ratio5.0%

Void Fire

Duration30s
DamageFirearm Damage x 1409.0%

Inferno

Duration5s
Damage Interval1s
DamageFirearm Damage x 31.0%

Heat Stacking

Max Stacks3

Combustion

Max Stacks3
Duration30s
Continuous Damage Type Skill Power per Stack6.7%

Stat Info (Level 100)

Firearm ATK9,533
Fire ATK3,432
Fire Rate545
Weak Point Damage1
ATK Drop-off Modifier1
Max Range3,000
Hip Fire Accuracy98.888
Aimed Shot Accuracy100
Rounds per Magazine35
Reload Time2
Sprint Speed800
Movement Speed600
Movement Speed While Firing330
Movement Speed While Aiming240
Pierce10
Firearm Critical Hit Rate25
Firearm Critical Hit Damage1.6
Attribute Status Effect Trigger Rate4
Multi-Hit Damage0.44

Voltia

Beam Rifle Ultimate

Feature

A firearm that incorporates the electrical current discharge technology used in Bunny's suit into a Beam Rifle. Since it discharges electrical energy rather than a normal light beam, it can also electrocute nearby enemies.

Chain Current

Unique Ability Level

When attacking, emits a Chain Current on nearby targets. Chain Current deals Additional Damage to Anti-Void and Anti-Arche Shields. All of Voltia's attacks can damage Anti-Void Shields.

Chain Current
Activation IntervalEvery 2 Shots
Applied Target6
When Attacking Targets with Anti-Void Shields6
When Attacking Targets with Anti-Arche Shields6
Additional damage dealt to Anti-Void Shields when attackingFirearm Damage x 4000.0%
Additional Damage to Anti-Arche Shields When AttackingFirearm Damage x 4000.0%
DamageFirearm Damage x 25.0%

Stat Info (Level 100)

Firearm ATK8,499
Electric ATK7,650
Fire Rate666
Weak Point Damage1.19
ATK Drop-off Modifier1
Max Range3,200
Hip Fire Accuracy98.888
Aimed Shot Accuracy100
Rounds per Magazine42
Reload Time2.5
Sprint Speed800
Movement Speed525
Movement Speed While Firing345
Movement Speed While Aiming255
Pierce10
Firearm Critical Hit Rate15
Firearm Critical Hit Damage1.5
Attribute Status Effect Trigger Rate4
Multi-Hit Damage0.63

Wave of Light

Scout Rifle Ultimate

Feature

A special firearm that creates diverse effects, utilizing photons when reloading. It can also appear as a wave of light.

Splendor

Unique Ability Level

After reloading, grants the unique ability Solar Halo. While Solar Halo is active, hitting an enemy spawns Dusk at the spot. Inflicts Lunar Halo on the enemies hit by Dusk.

Solar Halo
Duration2s
Recoil-100.0%
Firearm Critical Hit RateFixed 100%
Dusk
Trigger Rate100.0%
RangeRadius 3.0m
Duration1s
Lunar Halo
Duration10s
Weaken Regeneration-50.0%
When hitting an enemy affected by Lunar Halo — Firearm ATK20.0%

Stat Info (Level 100)

Firearm ATK36,141
Fire ATK28,913
Fire Rate250
Weak Point Damage2.32
Effective Range (Drop-off start)4,000
Effective Range (Drop-off end)7,000
ATK Drop-off Modifier0.6
Max Range15,000
Hip Fire Accuracy30.000
Aimed Shot Accuracy100
Rounds per Magazine12
Reload Time2.2
Sprint Speed800
Movement Speed500
Movement Speed While Firing320
Movement Speed While Aiming230
Crush10
Firearm Critical Hit Rate10
Firearm Critical Hit Damage1.8
Attribute Status Effect Trigger Rate10
Multi-Hit Damage0.27